The State of the Game articles are are opinions based from observations of a player and are meant to share those visions to the community. So far only two chapters have been posted.
Part One:
NPCs, Splits, and You
The current guild battle metagame favors teams capable of splitting well. With builds investing heavily in static defenses, splits are often necessary to produce kills and advantages in battle. At the same time, successful splits can often create an NPC advantage, which is more important due to changes to VoD. With a 200% damage buff against the Guild Lord, a large NPC swarm applies heavy pressure at the flag stand.
You can read the Chapter one here.
Part Two:
Into the Great Wide Open
This second article in a series on split-team tactics addresses offensive and defensive tactics related to Corrupted, Imperial, Uncharted, and Druid's Isles.
Teams often decide to run a build dedicated to splitting because it can force poor match-ups with opposing teams who may not be, for whatever reason, as well equipped to split. A 6/2 or 5/3 offensive split can pose a mismatch against opposing base defenders, the flag stand team, or sometimes both. When this occurs, one of the split teams can overwhelm its counterpart, and force the opposition into reactive play.
You can read Chapter Two here.






